PERFORMANCE ANIMATION (PROJECT 3)
Virtual Production for Game Production Objective To acquire human motion using the Motion Capture system for game cinematic To apply virtual cinematography techniques to create an artistic cinematic experience for games and animation Final Animation Director Treatment Storyboard First Storyboard Second Storyboard Motion List Behind The Scene Setting/Test MoCap (Testing) Character Model File Link Character Model Individual Task Director-Muhammad Shahdi Amirul Bin Jemuri Director Technical-Mohamad Nurfiqri Akira Bin Mohamad Faizal Actor-Sofian Bin Sahrul Reflection In this project, I have learned about how to use motion capture data convert/apply data movement in unreal to make the game cinematic. Besides that, I also learn about how to solve the problem and challenges in our group, and when I became an actor I also learned about the hardest thing when became an actor, for me, it is not easy to embodiment any of the characters when I acting we need to keep practicing the acti...