PERFORMANCE ANIMATION (PROJECT 3)

 Virtual Production for Game Production 

Objective


  • To acquire human motion using the Motion Capture system for game cinematic
  • To apply virtual cinematography techniques to create an artistic cinematic experience for games and animation
Final Animation




Director Treatment


Storyboard




First Storyboard




Second Storyboard


Motion List








Behind The Scene

Setting/Test MoCap (Testing)




Character Model File


Individual Task

Director-Muhammad Shahdi Amirul Bin Jemuri

Director Technical-Mohamad Nurfiqri Akira Bin Mohamad Faizal

Actor-Sofian Bin Sahrul

Reflection
In this project, I have learned about how to use motion capture data convert/apply data movement in unreal to make the game cinematic. Besides that, I also learn about how to solve the problem and challenges in our group, and when I became an actor I also learned about the hardest thing when became an actor, for me, it is not easy to embodiment any of the characters when I acting we need to keep practicing the acting to get the good performance acting.

Reference Video/Brainstorming

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PERFORMANCE ANIMATION (PROJECT 2)