PERFORMANCE ANIMATION (PROJECT 3)
Virtual Production for Game Production
Objective
- To acquire human motion using the Motion Capture system for game cinematic
- To apply virtual cinematography techniques to create an artistic cinematic experience for games and animation
Final Animation
Director Treatment
Storyboard
Motion List
Behind The Scene
Setting/Test MoCap (Testing)
Character Model File
Individual Task
Director-Muhammad Shahdi Amirul Bin Jemuri
Director Technical-Mohamad Nurfiqri Akira Bin Mohamad Faizal
Actor-Sofian Bin Sahrul
Reflection
In this project, I have learned about how to use motion capture data convert/apply data movement in unreal to make the game cinematic. Besides that, I also learn about how to solve the problem and challenges in our group, and when I became an actor I also learned about the hardest thing when became an actor, for me, it is not easy to embodiment any of the characters when I acting we need to keep practicing the acting to get the good performance acting.
Reference Video/Brainstorming




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